So I have a few days between my first character project, and the cgworkshop for fantasy character art. *I decided to use it by working on some environments. *Here's what I have so far:
This is the grass modeled in Modo.
I use an alpha map and project it onto a curved plane.
Here it is in the scene.
Not to happy with the results from World Machine. *Will fix and update.
Also changed some textures.
Used a Lerp to mix a detail map with my rock texture then multiplied the ao map on top of everything.
This allowed me to scale the rocks and still maintain a pretty high texture density.
Last thing is I switched my grass texture to something more uniform. *I learned that for tiling textures the less distinguishable the texture the better. *Need to avoid anything that may make it stand out.