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Terrain Exercise

polycounter lvl 13
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arvinmoses polycounter lvl 13
So I have a few days between my first character project, and the cgworkshop for fantasy character art. *I decided to use it by working on some environments. *Here's what I have so far:

grass.jpg
This is the grass modeled in Modo.

grassPlane-300x131.jpg

I use an alpha map and project it onto a curved plane.

grassScene1-300x122.jpg



Here it is in the scene.

Not to happy with the results from World Machine. *Will fix and update.

Also changed some textures.

Used a Lerp to mix a detail map with my rock texture then multiplied the ao map on top of everything.

lerp-151x300.jpglerpRock-300x222.jpg

This allowed me to scale the rocks and still maintain a pretty high texture density.

Last thing is I switched my grass texture to something more uniform. *I learned that for tiling textures the less distinguishable the texture the better. *Need to avoid anything that may make it stand out.

grassTile-300x276.jpg
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