Raycast to hook point.
Using that transform/vector3 as your center
Use that radius to do an arch from point A to B on the circle you created to define the arch.
start your motion along the arch from A to B.
As silly as it sounds.... I've followed many tutorials and understand what I'm doing; I also understand what Lamont is stating I need to write up in code... its just writing the code I have trouble with
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if so, i'd do something like this:
Raycast from player position to target
Store raycast hit in a Vector3
transform.translate from current position towards Vector3 * speed
Raycast to hook point.
Using that transform/vector3 as your center
Use that radius to do an arch from point A to B on the circle you created to define the arch.
start your motion along the arch from A to B.
I'm a 3D artist at heart :P