I have experience with Maya, ZBrush, and the Unity game engine.
Prefer modeling but can also animate, low polygon assets, setup humanoid \ nonhumanoid rigs, and am familiar with Maya's particle system for special effects.
Considering paid work and perhaps royalties on an interesting project.
An animated Walker Machine with walk cycle, firing missiles, guns, and other movements. http://youtu.be/b296deIf8LU