Hi all, first post! I'm currently learning how to use SolidWorks and in my free time I like to come up with my own little projects. I plan on taking Unity3D and Maya classes next school year, or doing some self teaching if I get a new computer over the summer. But for now, I'm addicted to SolidWorks :]. I've created tons of objects, but all of which lack definitive detail from my teachers request, because he sometimes uses the models and imports them into game projects he uses for other classes. As for now I leave off with only one picture. It's my most recent project, and my best in my opinion.
There are several details you can't see in this picture. There is a series of pipes on the back of the large and medium sized building, along with some other objects I made today. (Took this picture on 2/12). There is also a roughly designed layout for the ground floor.(I plan to customize the inside of the building just as I have began to design the outside. Eventually :P) I would really appreciate comments and suggestions, the more diversity I can get into this the better :]. Right now I'm focused on a steampunk mixed with modern style, and plan to eventually add on to this one block and turn it into a city. I'll be back with more pictures tomorrow :]. Thanks for reading!
Comments and criticism please! :]
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(The L is laying on the ground...)
With regards to Unity and Maya you should be able to download Unity with no issues and if you are in education (I'm guessing you are since you referenced your teacher) you should be eligible to purchase an educational licence to some software (possibly Maya, I'm not sure since Autodesk took over). If you cannot get an educational licence you could always try Blender (free, opensource, 3D software) and start practising now before you start your classes. I cannot stress enough what a benefit it will be to you to get practice in now, it will mean you can hit the ground running once you start your classes.
Good luck with it, looking forward to learning about SolidWorks from this thread and what you create with it.
As far as Maya and Unity go the computer I currently use isn't really up to par to use either software to it's fullest, or even mediocre potential so I'll probably get around to that stuff this summer. All of this was made with my free time for personal projects in school. Thanks again for your post!
Keep up the good work!
I found out this morning SolidWorks has a walk through feature, which kinda really made my day haha. I was messing around with lighting when I stumbled upon it, so here's some more close up pics.
IIRC, SolidWorks does not "work" in polygons and you can not render a traditional wireframe, other than the bounding edges of surfaces.
As he said, sorry . I could get to that eventually once the objects get imported into blender, but that's a while off..
More basic texturing