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3DS Max - cutting out chunks of debris?

Hi all, quick-ish question:

I'm working on a game and am using Max for the modelling. I have a system where object go through phases of destruction, with bits falling off as they become more and more damaged. To this end, I need to create models in various stages of destruction, and each stage needs to have the main model, as well as the individual chunks that fall off as separate models.

So far I've been using booleans and/or poly cutting to lop bits out, but neither method is particularly efficient. As I have many, many, many models to work through, and each one needs multiple phases of destruction, I have ahead of me a huge task to make hundreds of bits of debris and destroyed objects.

So the question is - does anyone know of a quick and easy way to separate chunks of arbitrary shape from a mesh?

If there's a tool that allows me to draw a shape and use it to slice through a mesh using that shape, that would be ace. If it filled in the created holes too, that would be wonderful. (and I've tried shapeMerge but it only seems to cut polys that are perpendicular to the shape, so it's not much use for separating out complex chunks of debris)

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