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Bake issues

polycounter lvl 9
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rocneasta polycounter lvl 9
A simple task as a normal bake is giving me issues. If anyone knows what would be the cause of them, please let me know

Simple model - speakers - unwrapped box over it for low poly - normal is looking ok, but there is a huge distortion

when doing with mental ray to render texture (he uses raytrace) I just needed to unwrap low poly and I got nice but as aforesaid distorted normal map

tried to unwrap the high poly and low poly in the most matching way - did it with scanline render and match UVW's method - it gave me a perfect result (ignore poor UVW's)

Does this mean that every high poly should be unwrapped in the same way (same seams) as the low poly prior to bake - and then bake it with scanline. I know people don't do it in this way, but perhaps I'm the only one that should :(

Any idea why this is happening?

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