Landmark Asset Production (LAP)
Job description  low polygon modeler with an excellent eye for    optimization of detailed hard surfaced buildings / landmarks. Ideal    candidate has worked in low-polygon production pipeline and is used to    producing fast, high quality results on a consistent basis. All models    will consist of 2000 triangle limit with single supporting 1024x1024    texture (32 bit texture allowable for transparency planes). High    resolution models will be baked into diffuse, ambient occlusion &    normal maps. Second stage would be to combine these baked passes into    one, single source texture file. All production will be done in 3Dmax   2012 or 2013. Production cycle for  PHASE I will be approximately 12   weeks.
Please respond via PM or E-mail @ 
Landmarkproductions.job@gmail.com