As I start to get into more complicated characters, I have always had this question in mind. Is it necessary to have separate maps like diffuse, specular, and normal maps for separate accessories on characters? Such as bookbags, belts, straps etc? I normally just have the character's unwrap which includes all of the accessories but I feel I lose all of the detail like that.
If separate maps are necessary, how big should the maps be? I know it depends on how much detail you would want to show off but pretty much what would the average size of the maps be?
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If you have to do seperate maps, then you're right, basically it's up to your choice and how much detail you want. There's no common sizes as the Engines use different standards. (For CE there's also an information in the doc's that give some limits. See here)
Mainly I use 2 maps for characters (Head + Body) It makes also sense to create a seperate file that holds the accessories, so they just get loaded if needed inGame. The size depends on what model and how much detail i want from 1024-2048 (head/body) and adjusted for weapons, etc. mainly 512 maps are enough for weapons (still depends on how much details/objects you've placed on it.) Also custom sizes like 512x256 are allowed and should be used if you don't need the full 512x512 space for your object.
There's no thumb rule, but hope this helps you out a bit ^^