Hey guys, I installed xoliul today in an attempt to try it out, but im having an issue right off the bat. When Ive tried to apply any maps to my asset it just remains as a sillouhette.
When I attempted to render it, it does render but neither of the maps is on the object. Do any of you polywizards know what could be doing this to me?
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And it's a realtime shader, so you can't really render it, what you see in the viewport is the "end result"
Does it display OK without maps and with simple lighting (no shadows, AO)? Like can you change flat diffuse color, spec value? If that works then either you're setting the lighting up wrong, or something is wrong with your maps (the thumbnail for your normalmap looks strange).
Also don't bother rendering with F9; it's completely unrelated to the shader and will never display anything, forget about it when you use viewport shaders: it's viewport only.
I dont know why my norm map looks like that though, its fine in photoshop, it only looks weird in the display window in the shader
The normalmap issue might be gamma correction, check if that is off (very bad if it's on).
And yeah the light setups are actually looking for the cubemaps. This is my bad, I moved them and noticed it today too, I will try to fix it soon.
I reloaded my norm map though and it looks normal...no pun intended