It's been over two years of working on Wall Worm and I have a new overview video for the general concept of Wall Worm as it stands today. This video shows how you can do almost every single aspect of asset creation for the Source Game Engine inside 3ds Max. Wall Worm isn't just about making models in Source quickly... it's about using Max as your Source game design environment.
Enjoy.
[ame="
http://www.youtube.com/watch?v=9sV4_3Ybtbc"]Wallworm Overview 2013 - YouTube[/ame]
Get WW and learn more at
http://dev.wallworm.com
Replies
[ame="http://www.youtube.com/watch?v=ab2pX4KrCzU"]Model Material Export 2013 - YouTube[/ame]