Hey everyone.
I've been shamelessly stalking this forum for awhile now. I find much inspiration from viewing the work of many talented artists here at polycount.
I'm currently really refining and developing my skills through projects that challenge myself and help me grow as an artist. So I want to share it here.
Here is some older stuff, I have a few projects going that I will post in the near future.
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Scroll through thread for most recent work!
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Thank you for viewing!
More to come.
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Here is some newer works I've done recently. Have some tweaks to do, also working on lots of new stuff after getting some great inspiration and talking with some cool artists at GDC
Its all handpainted and I'd like to keep it that way. I've been trying to stop using any photo overlays for patches of grunge etc. on my textures, so I handpaint it all in photoshop. Its a little goal of mine, but I really prefer it and love the challenge
Thanks for looking!
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Lowpoly with Bake + AO;
Lowpoly;
Hipoly model;
Thanks for stopping by,
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I finished all the baking, now time to texture.
Here is the final on the Train Car
I was just wondering about your preferred high poly method? I know some people, regardless of hard or soft sufaces, prefer to work in sculpting packages but I'm still undecided.
Again great work!
I just model it all out in 3dsmax, no sculpting or anything. Though I would like to sometime get into sculpting for more organic pieces like cloth and etc.... someday!
Starting a small 4 piece prop scene study. Finished the hipoly cart for said scene.
WIP on the hipoly model for the first luggage piece.