I am going through this book "3ds Max Modeling For Games", and in one part of the book he says he created a "custom uv map template". When I googled that in quotes the only time those 4 words were used together in any of google's results were on that page of his book.
Does anybody know what this is and how to make it.
I attached a copy of the page of the book where he mentioned it to the thread.
Replies
You could just google search for checker maps and I'm sure you'd find some.
You could also just as easily make your own in Photoshop. If you're using 3ds Max, the TexTools plugin comes with 3 of it's own checker maps.
In the book it seems that he is able to get the background of his Edit UVW window to display on the model and update in the viewport as he scales it. This seems like it would be very helpful to make sure things are proportioned right, and the different colors in the UV map would help group things together that I want the same texture on.
I attached 2 images. The first is my Edit UVW window with the "custom UV map template" I did in photoshop. The second is an image from the book on where he shows how he used it.
Do you know how I can get the map from my Edit UVW window to display in the viewport as I unwrap and scale?
In the Edit UVWs window, choose the texture from the dropdown at upper left.
In the Edit UVWs window, go to the Options menu, choose Preferences, and turn on "Constant Update in Viewports".
Also in the Options menu, turn on "Save Current Settings as Default".
http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-630DAA9E-F9AF-49AD-97B6-56F4A250C906.htm
What I like about it... Colors are unique across the thing, so it's easy to see where I'm tiling. Letters and numbers help me see when the UV is reversed. Circles help with solving distortion, as it's easier for the human eye to see when a circle is distorted than a square. There's a fine per-pixel grid to help me see small distortions.
This reminds me to add some of these to the wiki. I have a bunch of good ones just sitting on my drive.
http://wiki.polycount.net/TextureCoordinates#UV_Map_Grids
TexTools has a couple checkers built in.
http://wiki.polycount.net/CategoryTools?highlight=%28textools%29#Plugins_and_Scripts
But I still find something with circles, letters, and a per-pixel grid is the most helpful.
Here it is 2150 tris
http://wiki.polycount.net/TextureCoordinates#UV_Map_Grids