Greetings Polycount,
I hope, this Thread is at a good place here. I have some Questions and I hope, you can answer me
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I want to be a Enviroment Artist, not for the Money, for the fun and pleasurement of myself and to get better at this "shit" xD
So, where do I start? I've allready downloaded Blender and UDK, I have a Video Tutorial for Blender to help me get started and I've mapped for UT Classic and many other games (TF2, CS, Q3) in the past.
Because of the long Time doing nothing in this scene, I hope you could push me in the right Direction.
What do I need else, except for Blender and UDK? Is a Graphictablet neccessary?
Greetings, pr1mus
PS: Sorry for my bad English, I hope you can understand, what I mean
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Replies
Graphic tablet - not necessary if you just start out. Again, when you get more experience you can decide for yourself if you think you need one.
I wouldn't worry about UDK unless you have assets ready to use to populate a level. But then you're mostly a 'world builder'. Otherwise come up with a plan and set a goal what you want to achieve. Model the assets you need. Assemble in UDK. If you start at 0 then you want to focus on asset production skills first before moving ahead.
good luck!
Polycount wiki is a wonderful resource as well.
As your grow in experience consider Softimage, Lightwave, 3dstudiomax, Maya, Modo, Cinema4d etc. and of course blender is just as viable as these are all generally good base 3d programs that stem as the main pipeline (in most cases)
After that look into various texture programs - most people get by on just Photoshop but there's also 3dcoat, Mari, and a few others for 3d painting.
Then after learning subdivision modeling and doing highpoly non-organic shapes and baking normals you can look into a sculpting program such as Zbrush or Mudbox and that's when having a Graphic Tablet is almost essential for some...You can buy perfectly fine tablets for $40-$50.
Then you have your classic game engines such as UDK, Cryengine, and Unity
Mainly I just wanted to throw names at you for the future so you can have some choices to look into.
I will start to watch the Entire Tutorial Video for Blender and start making own stuff. I Have to look in such thinks like baking Normals and making own Textures.
I remember I loved building levels in NWN and then playing with my friends, but eventually I got bored with the stock assets. You can still show creativity with those though. Then it also depends what you're after - cool and realistic looks or the gameplay. Not always do the match. E.g. many real castles are extremely narrow and crowded inside. Can't have that when you need to add combat, so you have to find the best compromise.
But if you just do it for the heck of it then I guess looks will be more important for you than gameplay.
So, where do I start? I've allready downloaded Blender and UDK, I have a Video Tutorial for Blender to help me get started and I've mapped for UT Classic and many other games (TF2, CS, Q3) in the past?
What do I need else, except for Blender and UDK? Is a Graphic tablet necessary?
- It's honestly not necessary, it helps a lot but you can live without it, I would use it if I were concepting my own environment or sculpting in Zbrush/Mudbox.
I hope this helps, this is just my opinion as well so take it a you please
So you want to be an Environment Artist? What should you make?
An Environment Artist reading list
Day zero: Tips for starting out
What makes a great portfolio piece?
What artwork should be in my portfolio?
I think, others will find good stuff here too.