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Wonky tesselation results

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JoshWilkinson polycounter lvl 9
I'm working on a dirt road right now but I'm getting some terrible results with the tessellation. I have spikes that grow and shrink with camera positioning, making the whole thing look like water when in motion. I assumed this was caused from noise in the displacement map but I don't think my map is too noisy, is it?


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  • JamesWild
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    JamesWild polycounter lvl 8
    Looks to me like you're running the RGB output of the heightmap directly into the offset as it looks like an equal offset on all three axes. Take one of the channels, multiply it by world normal, use that.

    Also; do not use tesselation heightmaps for strong changes in height, it's better at refining shapes.
  • LoTekK
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    LoTekK polycounter lvl 17
    I have spikes that grow and shrink with camera positioning
    In addition to what James said above, what sort of scale is this at? The tesselation is dynamic by camera distance (or some similar parameter), so it's possible that's what you're seeing (especially with the tesselation scale being so great, any change in tesselation will affect the displacement).
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