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Marmoset 3D Blanket

Polynaut
polycounter lvl 7
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Polynaut polycounter lvl 7
Hey guys, I'm trying to get as much detail out of Marmoset as I can for a blanket I'm working on. Does anyone know of any tuts or better workflow for achieving a soft 'feeling' blanket in Marmoset? This isn't for a game, but I do need the blanket to be rendered out in Marmoset. Thanks in advance.

screenshot1_zps665a482d.jpg

Here is my workflow and specs:

Modeling and nCloth - Maya
About 100,000 tri's
Diffuse, Spec and Displacement - Photoshop

I've got a Skin Environment shader set for this blanket because I found it offers the softest transition between highlights and shadows.

MarmosetSettings_zps56e8982f.jpg

I also found a normal map does very little for the blanket since the displacement is so noisy.

Any help/feedback would be appreciated.

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