Hey guys, I'm trying to get as much detail out of Marmoset as I can for a blanket I'm working on. Does anyone know of any tuts or better workflow for achieving a soft 'feeling' blanket in Marmoset? This isn't for a game, but I do need the blanket to be rendered out in Marmoset. Thanks in advance.
Here is my workflow and specs:
Modeling and nCloth - Maya
About 100,000 tri's
Diffuse, Spec and Displacement - Photoshop
I've got a Skin Environment shader set for this blanket because I found it offers the softest transition between highlights and shadows.
I also found a normal map does very little for the blanket since the displacement is so noisy.
Any help/feedback would be appreciated.
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http://www.polycount.com/forum/showthread.php?p=1772836#post1772836