Greetings,
I normally work on 3d max 2010 for my game models. I create all the projections and I use the Normal Bump modifier in max to see the results on my model. Recently, at work, we started working with the new version (3ds Max 2013), and we have a lot of problems: the result is horrible, crappy and really different than 3d max 2010.
I´ve read in some post the solution is to add a some lines in the 3dmax.ini, but this solution apparently is not working. I use Directx in the viewport, I don´t use Nitrous engine.
Anyone knows the solution?
[ViewportNormalMapping]
ViewportNormalMappingType=Qualified/Legacy
Cheers. :poly124:
20102013
Replies
You can download my shader, it should mostly fix it. It's not perfect however.
I´m going to download your shader for 3dmax 2013. I used it a few months ago, really cool solution for avoid the problems that Max generates, the results for me about your shader is better than 3dmax, but in my pipeline i need a quick tool for see a normal map, put only de Normalbump modifier and test the normal. It´s incredible buy it a license from 3dmax generates a lot of problems.
CHeers
If you have a directx viewport mode not runs correctly, only runs with nitrous.
Thanks for your support, I feel like an idiot :poly127: :poly127: :poly127: