Hey guys,
I have this question and I can't figure answer to it.
I have seen people using 3D Max render to texture option for baking spherical enviroment photos into their models. From what I have heard you just have to put the spherical map into enviroment slot in skylight options and hit render to texture. But no matter what baking tinkering I use, I can't get anything out from the map, only grey output.
Does anyone know how to achieve this? I also couldn't find any tutorial on this topic
Thanks in advance!
Replies
http://www.polycount.com/forum/showthread.php?t=78813
Sorry can't remember how in Max, but there's probably a way.
- uvw map it in a second channel with spherical option checked
- then bake that second channel into your first channel with unwrapped UVs
- and in render to texture, render out an element called complete map.. or something like that.
is this what you mean? sorry its been about a year since i switched to maya. I dont have max opened at this very moment but if you are still having trouble i can show you step by step sometime later when i am at home.