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Baking enviromental map to textures

Vous
polycounter lvl 7
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Vous polycounter lvl 7
Hey guys,

I have this question and I can't figure answer to it.

I have seen people using 3D Max render to texture option for baking spherical enviroment photos into their models. From what I have heard you just have to put the spherical map into enviroment slot in skylight options and hit render to texture. But no matter what baking tinkering I use, I can't get anything out from the map, only grey output.

Does anyone know how to achieve this? I also couldn't find any tutorial on this topic

Thanks in advance!

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