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What the fuzz?

So, I'm trying to make a cartoony-looking sheep in Blender for use in a game in Unity; however, I'm not sure how to go about making the main body without it looking like I just slapped a bunch of geospheres all over an oval shape primitive. Basically, I want to achieve the look of the sheep from the Wallace and Gromit claymations.
Shaun_the_Sheep_530.300.jpg

Any tips guys?

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