So, I'm trying to make a cartoony-looking sheep in Blender for use in a game in Unity; however, I'm not sure how to go about making the main body without it looking like I just slapped a bunch of geospheres all over an oval shape primitive. Basically, I want to achieve the look of the sheep from the Wallace and Gromit claymations.
Any tips guys?
Replies
http://teamico.wikia.com/wiki/Graphics_and_post-processing_effects_used_in_Shadow_of_the_Colossus#Hair_Growing_On_The_Colossus_using_a_fur_shader
Abuse the living hell out of Blender's procedural stuff, then bake it to a sphere.