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Futuristic Hunter

polycounter lvl 18
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HaloAnimator polycounter lvl 18
Good morning, Polycount... and this is my first post in a long time... I would like to share a model that I have been working on for quite some time, learning the new tools of Zbrush, mainly panel loops and the topology brush. The inspiration for the armour design was from playing Mass Effect and Crysis, and I really wanted to see how much I get out of Zbrush with just using the panel loops.

I still need to do a detail pass and prepare the model for in game rendering inside of Unity... this is a work in progress... the colours on the model are not final; I am toying with some colour schemes and palettes that will look good in engine. All of the details will be done in photoshop.

Futuristic-Hunter-Zbrush-Flat.jpgFuturistic-Hunter-Zbrush-Colour.jpgFuturistic%20Hunter%20Single%20Colour1.pngFuturistic%20Hunter%20Single%20Shade.jpg
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