Hello Polycount
I'm currently working on designing an iguanodon for a university project. I wanted to share my concept before I start sculpting to see what people's opinions are and how it can be improved. I'm going with a 'Walking With Dinosaurs' style iguanodon like the one below, although with an alternative colour scheme.
So far I've just used an iguanodon skeleton image I found online to create a silhouette and then used this to do a paintover. Also a quick painting from a 3/4 angle to to give a better sense of the 3D forms.
Hoping you can give me some useful feedback to help me improve.
Replies
I've got the basic shapes and proportions in and trying to place the muscles at the moment. Any feedback, critique, tips, tutorials or pretty much anything else that comes to mind I would love to hear about. It would really help me out. Thanks
The Retop.
And here's what it looks like in UDK.
Feedback on all aspects of the project would be much appreciated - and if its so bad that you think it needs to be killed with a thousand bullets, then here are the UDK map, package and script files for you to run around and do just that
I used the 2012 07 version of UDK so it won't work with earlier versions.
http://www.gamefront.com/files/23231779/Iguanodon__Test_Map_rar
Thanks for your time.