Hi, I'm pretty new to modelling, let alone sculpting and texturing. I'm currently working on a bow for Drow Ranger in Dota 2. Though it still look bland and no where near as good as the veterans.
My goal is to make a really good looking bow in terms of quality, with complex normal map, detailed textures and even polygon distribution, and of course, make a good render of it.
So far I've made this:
Which is an improvement from my original design IMO
I'll continue to update this thread whenever I made improvements.
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