The quick way to smooth your hard edges, just select all polygond and add a small amount of relax. This method is badly controllable, but i fix most of problem areas. (I use 3ds Max, but i think the similar feature available in Maya).
The quick way to smooth your hard edges, just select all polygond and add a small amount of relax. This method is badly controllable, but i fix most of problem areas. (I use 3ds Max, but i think the similar feature available in Maya).
Yeah, but i think we should smooth them when the don't have geometry(polygons) and they are just in the normal map.
Yeah, you're going to have a bad time baking it if you keep your edges that tight, better to do it on your high poly rather than wait until you are being mad trying to do it in the normal, it also makes a more presentable piece if it looks like you know what you're doing.
When modeling the magazin try to make it straight out and then just bend it in the end. So you are able to create this complex geometry easily.
For the problem with the floaters. The geometry around the floater needs to face in the same direction als the geometry of the object below. So if you have a floater on a curved surface. The floater also needs the curvature to appear nicely in the normalmap.
Also take care of your edges. The grip for example is way to tight, this won´t bake out nicely!
Hey dude looks pretty good. The one crit i see off the bat is the top cover needs to be more rounded. But overall good work dude! Oh are ya gunna add the attachments that make it "Tactical"?
Hey ASGUARDVIKING, thanks for giving your opinion , i will make it more round and yes i will add the attachement that makes it tactical but as a separated part with seperated UVs and when i finish the ak.
The white buggy area is often marmosets way of saying there are bad smoothing groups or bad quads and/or improper meshflow going on. To start, try resetting the smoothing in the affected areas.
Replies
Will work on that too.
Yeah, but i think we should smooth them when the don't have geometry(polygons) and they are just in the normal map.
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Here is how it looks so far:
Done with the stock
and it's bending is not bad,i guess:
Another prespective:
FACED PBOBLEMS ! :poly127::poly127:
Didn't know how to do it so i put a floating geometry wich doesn't look good at all
and you can notice the annoying thing that's going on :
Plus, didn't know how to deal with the magazine ! so i guess i'm going for the standard one.
Real photo :
For the problem with the floaters. The geometry around the floater needs to face in the same direction als the geometry of the object below. So if you have a floater on a curved surface. The floater also needs the curvature to appear nicely in the normalmap.
Also take care of your edges. The grip for example is way to tight, this won´t bake out nicely!
Hey, i made some AK 47, maybe this will be helpful
Thanks Kubajaniak i tried it and it's better
Now let's move on to the magazine.
still needs more tweaks...
Its a shame we cant get this weapon anymore.....
and again, sorry for my sucking presentation.
Unity engine :
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Marmoset toolbag:
(you can notice the white buggy area, I don't know why it's there)
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