Hello Polycounters,
I recently finished my first project in UDK. So far I am in love with UDK. I modeled, textured, and lid the scene. I also tweaked a bit the world properties. Do let me know if if there are any questions about the project.
One thing I will definitely do on my next project is to go easy on the DOF.
I will also enter this months Monthly Noob Challenge and would love some critiques to help me improve.
Thank you for watching and thanks in advance for any feedback,
Kevin
Replies
Cheers!
Will try to do this whenever I get some free time.
Thanks,
Kevin
I added more grass to the ground as well as moss all over, sadly it seems the moss is not to readable on the ground as it is on the pillars and the ceiling pieces. I also added more roots on the walls and the ground.
I scaled up a pillar in order to make it look like a building or a temple at the distance. Not sure how I feel about the outcome of it yet.
Any feedback will be appreciate it.
Thanks,
Kevin
Some of the texture work is good in the pillars and the trims, however the roof and the tree have some room for improvement. The cloth also, being a reusable asset has to many identifiable holes in the center of it, it may be worth your while to redistribute these, this will make it harder for the eye to identify its repetition.
You do have a good opportunity in the fact that there is a map and materials already inside the UDK install to directly compare and contrast. Also exploring that map and the tech thats involved in its creation will improve your scene dramatically, I would urge you to look at using spline loft actors for the trees overhanging roots, this will give you greater control, less hassle and better result.
usually great.
Sadly since Im working on other projects at the moment Im only able to do small adjustments to this one. I will try to find time to distribute the cloth to make less repeatable.
I truly appreciate you feedback on this.
Thanks,
Kevin