I have finished this environment and here are the final images. Water dripping and ground fog were done my a friend Martin La Land Romero. Check out my website www.poligonz.com for more images and stuff. Any last minute C&C is greatly appreciated. Thanks!
Dude, you gotta post these with images, not links. No one will look at them.
Click that image icon (the yellow one with the mountain) and use this site I've linked below to link your images... http://imgur.com//
I'd like to see more of the scene please, I cant really get a sense of where everything is. If you hold down the right click on your mouse and the Z key you can stretch out the perspective to show off more of the scene. I think it is pretty nice, I do like it. I'd also like to see is deeper crevasses in the masonry to give a sense that its old and un-kept.
Keep it up! awesome stuff! =D
Thanks guys! I agree DOF and post is over the top right now. I took screenshot late last night just to get the thread going. I'll post more screens with no post. Thanks for the tip GrimFiction!
So, here is a small update, i finally got around to blocking out the center piece which i'm breaking up into few pieces: podium, "anti-gravity machine", and artifact itself (represented by the sphere. I'll be posting my high poly progress soon, i hope.
Things are cool overall. But your value separation is really killing this. Everything is either too dark or blends together. You need to make things different values so the viewer (or player) can separate where the floors and walls meet. Otherwise the eye just blends it all together. I would start by making the pillars a bit lighter value and push the spec/spec power on the railings so those start separating from the dark floor. Loads of promise with this one but there a bunch for you to work on.
Great feedback, Jeff. Thanks! I agree, it all kind of blends right now. Once i have all the pieces in place i'll spend time on lighting and overall look of everything. Yea, a lot of work left to do.
@DWalker: the bright pipes in the first image were just a placeholder, they were replaced with finished kit pipe pieces.
@Fo062: Thanks! there are so many different things i want to and need to do for this project that some pieces look kind of unfinished. Once i have everything modeled and baked down i will be making a final polish pass on all the textures and lighting.
Here is another update: I baked down all of the high to low poly and started a tillable texture for the rest of the pieces. I still have a few pieces to make and texture to finish up my hero piece. So far there are only normal and AO textures except one that has a temporary texture i placed after playing around with dDo.
Another update. I'm getting closer to finishing the main piece. All that's left are some cables and pipes, and texturing. After that i'll be finishing up the rest of the environment.
Here is another update: Cleaned up some textures and did a second pass. Animated some parts (check out the video), played around with lighting ( i'm getting closer to the final look), cleaned up bunch of other stuff. The only thing left to model is the observation deck (whitebox for now) and then i should be at the final stage of this environment.
I've also added a fog above the water done by my friend Martin La Land Romero (he is an FX artist at Crystal Dynamics...new Tomb Raider!!). I will be adding more FX made by him, some water dripping, light fog, dust, etc.
Replies
Click that image icon (the yellow one with the mountain) and use this site I've linked below to link your images...
http://imgur.com//
assets themselves look fine though and i like the overall atmosphere.
Keep it up! awesome stuff! =D
More to come soon.
They are not really blurry, he only add some Chromatic Aberration effect for more realism.
So, here is a small update, i finally got around to blocking out the center piece which i'm breaking up into few pieces: podium, "anti-gravity machine", and artifact itself (represented by the sphere. I'll be posting my high poly progress soon, i hope.
@Fo062: Thanks! there are so many different things i want to and need to do for this project that some pieces look kind of unfinished. Once i have everything modeled and baked down i will be making a final polish pass on all the textures and lighting.
and here is first piece baked down in UDK. Texture is temporary:
Here is another update: I baked down all of the high to low poly and started a tillable texture for the rest of the pieces. I still have a few pieces to make and texture to finish up my hero piece. So far there are only normal and AO textures except one that has a temporary texture i placed after playing around with dDo.
Any C&C is welcome. Thanks!
Another update. I'm getting closer to finishing the main piece. All that's left are some cables and pipes, and texturing. After that i'll be finishing up the rest of the environment.
Thanks!
UDK render:
Zbrush:
Here is another update: Cleaned up some textures and did a second pass. Animated some parts (check out the video), played around with lighting ( i'm getting closer to the final look), cleaned up bunch of other stuff. The only thing left to model is the observation deck (whitebox for now) and then i should be at the final stage of this environment.
I've also added a fog above the water done by my friend Martin La Land Romero (he is an FX artist at Crystal Dynamics...new Tomb Raider!!). I will be adding more FX made by him, some water dripping, light fog, dust, etc.
Here are some images:
C&C welcome as always,
Thanks!