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Advice needed )

Okay, the thing is, I'm studying by myself mostly, so I got a couple of questions for you guys.

I've been trying to understand how exactly u do UV layout for meshes like building for instance. I've got a tower modeled in Maya, then I detailed it in Zbrush and then I used decimation master to create a low-poly version, used Xnormal to get normal map and AO but when I created a texture it started looking not really good. I understand the smaller object is, the better it's going to look. But what do I do with the tower, it's huge and resolution is bad. Can't go any higher than 1024, cuz doing it for games.

This is rendered tower from zbrush
attachment.php?attachmentid=8517&stc=1&d=1359677503

And this is low-poly with textures

attachment.php?attachmentid=8518&stc=1&d=1359677503

What can I do to make it look nicer?
I'm using mostly maya for making UV mapping, because Zbrush UV master does a really weird layout. It's distorted all the time and I get even worse results.

My friend who works in game industry all ready told me to make every brick with the same texture plus every wall with the same texture to increase the quality but how can you transfer high resolution details to it if it's all the same? I'm confused, help would be appreciated.

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