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Crosshatch Shader Shadows

Hi everyone!
I'm trying to create a crosshatch shader in UDK, but I've run into a few issues.
The problem is that I want to have the shadow as a custom texture, instead of a color/value change, but CustomLightingDiffuse always seems to change the values.

herpa.jpg

Is there any way to prevent it from darkening the material?
Here's my shader setup:

Crosshatch_nodes.jpgxVyoSl.jpg

I tried masking out the dark area and multiplying it until it matches values, but that didn't really work. :(

So if anyone has any ideas and/or suggestions, they'd be greatly appreciated.

Thanks

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