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My Global Game Jam game

polycounter lvl 16
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ZeroCartin polycounter lvl 16
Hey guys,

Well, I decided to participate in this year's global game jam, an activity to make a game in 48 hours.

First night was game design night in which i didnt create any assets. THe next morning everything begun. I started out with some concept art, and then moved on to making these in 3D.
Ingame look and feel concept art
nSIHb4c.jpg
EWNaVKE.jpg
8D0aFHp.jpg

Speed Modelling/UVs/Texturing/Autorigging/speed animation! Main character
A8eeDI9.png
jCJllNF.png


Enemy character. Didnt get to finish him :(
JmY4EjB.png

Animations: http://www.youtube.com/watch?v=xBUUx3XxrIo&feature=youtu.be


Ingame level models. Floor texture from mheyman used just for the purpose of having something in for the game jam. Got it from this post (http://www.polycount.com/forum/showthread.php?p=1259024#post1259024)
ZViO3cL.jpg

UI
Title%20Screen800_0.png

Ingame video
http://www.youtube.com/watch?v=TFF2MQxppDw&feature=youtu.be

Screen! Radio%20Amnesia2.png

Game download (win only!)
http://globalgamejam.org/sites/default/files/2013//download/RadioAmnesia_0.0.1.zip

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