Hey everyone! I started a new project where I'm making the Cruiser from Advance Wars. I needed more hard-surface work and I thought this would be a fun challenge. It's also one of my favorite games
.
Here are the sprites I'm basing it on:
And here is my progress: I'm going to have a low(er) poly version with a sculpt.
I was wondering if I should use these anchor chains. They're more accurate to real ships but don't look as much like the game. However once I do the high poly they'll probably match the ship better:
Replies
Cool project! Look forward to seeing more.
Here's the base for my sculpt. I did control edges today. There are a couple parts I don't like but it's not bad for now. Now I'm going to add some wear--not too much though! Should be interesting.
Oliver Milas - http://cargocollective.com/Spatz/Beachtank
It still has that round, fun feel but with more detail. My idea was to be a step above the game's detail. I'm open to suggestions though!
I like what you're doing with the highpoly.
You've done a terrific job with the basic shapes, but a lot of the finer details are just that, too fine and they detract away from the toy like style of Advanced Wars.
I would take some artistic liberties like like making those windows bigger and taller on the bridge and making the anchor hole much lower profile.
Here's my progress so far. I've been trying to add detail and some wear, but stick to large chunky details. I'd love some feedback! This project is trickier than I initially thought :P.
Sculpt WIP:
deck texture WIP:
May i ask, did you simply make a plane subtool; texture that then repeatedly place it on the deck?
Kinda new to this kinda stuff too; so would like some workflow tips
Hope that helps!
wood deck:
Apart from that, it's looking good.
@pixelpatron - I know! The new Fire Emblem game is really good if you're looking for some turn-based strategy.
Progress:
Phalanx Wiki
Here's the final render! (unless I get any more good suggestions in here )
redone deck:
The bright spot on the front turret actually doesn't bother me like the rest, I think because it feels like a highlight while the rest are in shadow.
The wood's also bugging me a bit, but I'm having trouble articulating what's wrong with it. It's not very noticeable from the main image on the left, but in the two on the right, the way the dark spots repeat, it's like… a stretched out checkerboard, if that makes sense. It feels noisy from those views, I guess.
Awesome work though. I went back and played Advanced Wars again just a couple months ago, and that game got brutal at times. I loved it even when I was playing the same battle over and over again to not make the one tiny little mistake that loses the whole damn fight…
also you need to make the waves... as a seperate as it provides a nice complimentary colour that will help with the amount of green
also widows could do with a touch omore depth to them fake reflection/or fake subtle idea of an interior
EDIT - also you should avoid going too desaturated in your highlights as when they get lit you get a weird polarised effect.
-the cylindrical shape on top of the front cannon. I know you're trying to follow the design of the original, but I find it's just odd looking. It's also blocking one of the missles.
-the wood looks fine, but an ao-bake would do wonders on it. Right now it just crashes into everything, but an ao-bake would smooth that transition.
since you already brought the color of the thingie on top of the auto canon closer to the rest of the ship you might as well make it the same so it doesn't look like you didn't "finish" painting there as it currently does.
maybe try some vertex colors for where the deck meets the rest of the ship geo to make it connect more to the rest and stand out less.
all those things aside - it turned out way more awesome than i woould've imagined when i first looked into the thread. would love to see more of those!
please step by step.