Hey Guys
As my hard copy of designs are well in good but I need your continuous critique and feedback for this dissertation project and many other projects to come.
I'm pretty much all rounder artist, but been trying to focus on a particular discipline. Tried a vehicle. Organic stuff like characters I think I'm better at but there is always room for improvement. Environment is totally new for me which begs the question why I'm doing it for my thesis. This project was thought up in early 2012; ideas have been pushed around leading to me where I am now.
Always try new things.
I am creating a damaged art deco environment; in this case an office like era.
Like with this forum and my similar blog on
http://dreadmrben.wordpress.com/category/general-blog/
My personal portfolio
http://www.dreadmrben.com/
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The original master file from where everything will be connected.
Corridor (Starting Area)
The one area (female toilets) is blocked off with a structural beam and vines blocking the way for the player.
From the 11 or so rooms that was to be built has been shrunken down to 3. The main office/conference room and the corridor that attaches to both. The long and boring task to retop and unwrap over 50 unique assets has been done.
With a large collection of textures which will make up most of the maps (diffuse/spec/normal) before heading into UDK.