So, I decided to once again tackle attempting to do hard surfaces in ZBrush, a work process that is still vexing me.
Did a small practice piece, a piece of shoulder armor, just concentrating on making the form, taking notice of what I was doing to get to this point.
Am I doing this right? What could I be doing to make this better in regards to how I approach this? Right now, it still looks too wavy/soft and doesn't look as literally sharp and clean as I want it to be.
I only used Clay Buildup, Clay Tube, Dam Standard, Trim Dynamic, and Flatten with Clay Polish / Dynamesh during this whole process.
Friends keep saying there's effective resources online, but I'm tempted to just throw money at eat3D for one of their DVDs on this topic. This whole concept of doing armor pieces, etc, in ZBrush is frustrating the crap out of me.
Replies
For now your Corners/Edges look way too soft, try pinching them a bit together and use a flatten tool from both sides to make the sides more clean, atm it looks more like a deformed arc, it's way too round, straighten those parts more will help.
I find this makes it easier to work with dynamesh too. If you need more geometry to add in something like those 6 circles, you'll be able to focus on just that area instead of having to redynamesh the entire shape. Also important for dynamesh booleans.
And while not directly related to the particular sculpt, becoming familiar with the crease options can also be a big help for this sort of stuff.