Hey guys! For one of my modules at uni we've been told to design and model a dinosaur (either realistic or mechanized). I chose to do something a little different and designed a very GW-esque daemon engine based on a Tyrannosaurus Rex.

I'm aiming to post progress at least once a week, hopefully you guys will enjoy what you see and provide feedback as you see fit

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You also might want to try and work in black and white first; that way, you can be sure the values are working. Working directly in color has a funny way of distracting/muddying up things.
This is what I've actually ended up with!
[ame]www.youtube.com/watch?v=7TJyRuBtXJ8[/ame]
[ame]www.youtube.com/watch?v=CL1dGXX56QE[/ame]
Walk cycle was animated with a mixture of CAT and hand-keyframing, the idle cycle was pure keyframing. Hope you guys like it!
I think what you ended up with is quite nice, but it's a shame the concept you were developing got left behind. It was progressing nicely. You should stash it and come back to it sometime.
The anatomy feels believable, but the torso/chest has a bit more volume than I'd expect to see on a t-rex. (not that it looks bad, I think the proportions are appealing.)
I like the color pallet and contrast you went with in the texture. It adds a nice unique flair. The whites might be a bit too white. I would play around with pulling in some subtle yellows in the underbelly (or punch it up a bit if it's already there).
Skinning and animation looks good, but there looks to be a little too much stretching on the backside of the legs in the walk cycle.
Do you have any wires/texture flats to show?
Here are some wireframes and my textures. The emissive was something I wanted to experiment with; here I used to add just a little bit of illumination to the iris (it's a much smaller map compared to the other textures) so it was still visible when he was in shade just to give him some character.