Hello all - Hoping to get some feedback from all the talent out there. It's my first time using World Machine and first time trying out terrains of any sort.
To follow along with ze little graphic provided - I've attached the test sculpt from zbrush > displacement map from maya and my plane > and the strange stepping effect I'm getting from my world machine builds.
Am I missing some option in world machine to smooth that stepping out? Or is my Height map just incorrect?
Any feedback or help is much appreciated!
Replies
Thanks again!
Are you starting with a sculpt in Z to get more control over your initial shape?
Do you plan on adding other layers/effects/etc with WM then, like erosion and the typical stuff there?
It would be great to see your final result. I played around with trying to paint a simple height map in photoshop first to get my initial shape, but I've had better luck doing everything directly in world machine, even if it is a bit random and counter intuitive to get something you want at times. I guess it sort of depends on if you're trying to get something very specific, or if you're willing to mess around with it long enough until you get something nice by chance.
World Machine is pretty awesome so far!
@EQ process thus far has been sculpting just kind of basic shapes to bring into World Machine from Zbrush. I had heard that you could do it all from WM, but that's a bit beyond me at this point :P
WM has been awesome so far, I've literally been just going through different effects like erosion and going through each option just to see what it does. (Ha, unfortunately that's the only way I learn - trial & error ftw!)
I've never tried painting directly into Photoshop for my Height Map, I imagine I'd just be faster at sculpting xD (plus it's more fun!) Would you recommend doing that as a usual workflow?
I hope I can keep up some decent work! This is all brand new territory for me - so I'll definitely be updating!
@CheeseOnToast Thanks for the tip on saving out a mask for the heightmap - Definitely will be putting that to the test!
I stumbled on these awesome tutorials from fellow polycounter choco http://www.polycount.com/forum/showthread.php?t=88933. Ha I wish I saw those before I wasted a ton of time doing things my way by trial & error, but from what I've glanced at thus far theres some awesome information!
Always so appreciative of you guys who spend the time on making tutorials and sharing the knowledge
/endrant!
No, I was doing it on my laptop(don't have a sculpting app on it) so I just tried it out on PS. I wouldn't really recommend it as I didn't get very good results myself! Sculpting seems to make a lot of sense though.
Trial and error is how I've been learning WM here too, I'm getting some decent results doing everything in WM but I think it involves a lot of luck(or I need to learn the app a lot better). The main thing I would say so far with doing it all in WM: don't be afraid to scrap it and start over entirely.
Here was my first try at making an island shaped thing: https://dl.dropbox.com/u/499159/wb01.jpg
And a mountain ridge that I exported height/normals maps for and loaded up into toolbag as a displacement test: https://dl.dropbox.com/u/499159/worldmachinetb01.jpg - a lot more happy with this one.