Stuff is looking pretty awesome. with the current state of your fireplace I feel like you could put more curve into it. right now it feels like your staying close to the base mesh and no exercising the "freeness" you get with High poly modeling. I really like the colors your working with as well. pretty rad palette. Im going to start watching this thread now. Excited to see it progress. keep it up!
I think your progress from your first version of the sofa to the 2nd is huge! Same with the fireplace - it really shows that practice makes perfect The materials are now looking much better - keep it up - I'm loving this.
omg, this absolutely gorgeous ! I Can't believe that you are really modeling those ornaments by hand...those flows are super sweet. Some tips about that ?
djoexe omg, this absolutely gorgeous ! I Can't believe that you are really modeling those ornaments by hand...those flows are super sweet. Some tips about that ?
Thank you Kindly regarding the flows the key i find the key when modelling them is to model the base mesh really simple and letting smooth or turbo smooth in maya do the rest of the work for the high poly, and only adding detail like edges that effect the overall shape. I hope im making sense :P
ninokiboom Really nice details man. Great jobs
Thank you Kindly
Assassinaded I'd say work on the lighting, you took all that time to get detail into the props but you can't really see it.
Thanks Assassinaded, yep I've been told that by many people, its what ive been currently working on this week, going to have a nice big update very soon ,
megasean This is beautiful!
Thank you the lighting update I will post soon is going to make is better ,
Better, how about trying daylight outside? still want to see the detail more. Crown molding and the door and mantle need to stand out from the wall paper.
Better, how about trying daylight outside? still want to see the detail more. Crown molding and the door and mantle need to stand out from the wall paper.
I will add more ambient lighting to the room, I want to keep it a night setting to keep with the mood and the lighting is different from my other pieces
Replies
here is the high poly mirror
Thank you, my approach to the whispy shapes is just plain old poly modelling in maya
sorry for the late reply been really busy now back to finishing this room
continuing by making a small chandelier for the room,
still more pieces to add for now onto the low poly baking
still w.i.p ceiling needs attention next
Thank you Kindly regarding the flows the key i find the key when modelling them is to model the base mesh really simple and letting smooth or turbo smooth in maya do the rest of the work for the high poly, and only adding detail like edges that effect the overall shape. I hope im making sense :P
Thank you Kindly
Thanks Assassinaded, yep I've been told that by many people, its what ive been currently working on this week, going to have a nice big update very soon ,
Thank you the lighting update I will post soon is going to make is better ,
I will add more ambient lighting to the room, I want to keep it a night setting to keep with the mood and the lighting is different from my other pieces
added more ambient lighting so the door and crown molding stand out a bit
now onto making some props