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War-hammer Style Enviroment

hey guys for one of my assignments this semester we have been asked to create an environment inspired by war hammer or star wars, I chose war hammer , I no nothing about the universe itself but one of the first things that sparked my interest was the chaos gods, the purpose of the module is to create a small environment piece no bigger than 10 assets ,

thethroneroom.jpg

loving Khorne I think :)

Kornmoodboard.jpg

a paragraph from the wiki for inspiration

concepts1-1.jpg

these are my first thumbnail sketches , would be a big help if you guys could pick the ones you like so I can develop them further

Replies

  • snugg05
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    snugg05 polycounter lvl 7
    I really like number 6 with the chaos star. Are you locked into specifically warhammer, warhammer 40k or can you use stuff from both?
  • tristanCarter
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    tristanCarter polycounter lvl 5
    If you're going for the warhammer/warhammer40k style I'd highly recommend taking a look at a lot of the miniature models and terrain sets/building sets put out by games workshop and forge world. The miniatures really speak to the art style, and Relic has done a fantastic job in both Space Marine and the Dawn of War franchise in emulating that style in a digital space.

    I personally think you're on the right track. I'm a huge fan of the Warhammer and Warhammer 40k universe. For your assignment Chaos can definitely present a very unique look, but then again so could a small Tyranid environment or even a Necron environment.

    As for your choice, Khorne and Nurgle are probably the best couple of choices if you'll be doing a lot of sculpting. I look forward to the updates.
  • Squkkawakka
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    Squkkawakka polycounter lvl 4
    I love warhammer, so I can help with the lore part, which will help translate into the actual final product.

    First of all, Khrone is a pretty cool guy and fairly easy to do things with concept wise. He is the god of war, blood, murder, and general mayhem. You posted some of the wiki link which is alright. But some other information that might help, his colors are Brass yellow and Blood red, he loves skulls, If I were doing a throne for Khorne Id have skulls everywhere! I know your limited assets wise but, more skulls.

    A lot of your concept images have the symbol of chaos or that eight pointed star, it generally stands for chaos undivided, while each of the chaos gods have their own symbol, since you are dedicating this throne to Khorne, it makes sense to use his symbol, you can just search Khrone symbol in google to find references. from what I can see of your thumb nail sketches number 5 could work the best, somehow integrate the Khrone symbol into it and add more skulls, the flag is also a nice touch, if you wanted to you make it a world eaters flag (the Chaos legion dedicated to Khrone), or the flag of a conquered foe thatd be pretty sweet. Im also digging number 6, again youd have to axe the chaos sign and put Khrones there, but it could work.

    As far as other things go, Khrone abhors magic of any kind, so don't have floating cool space magic objects. and Khrone doesnt really play nice with the rest of the choas gods, so dont try and throw anything related to the others in there. Khrone, like all the chaos gods, has a scared number his is 8, so if you could also incorporate that somehow..
  • McMonkeyBoy
    Take a look at Adrian Smiths artwork as well. His armors are very detailed which is very Khrone! A look on CoolMiniorNot wouldn't hurt either!
  • wolfonthehorizon
    hey guys awesome feedback already, thank you tristanCarter and Squkkawakka for really ironing out the details for me this universe is completely new to me at your comments have been extremely helpful :)

    I do agree I think 5,6 were the most interesting the others were either to ambitious for the project or wouldn't make sense.

    developed these next 4 thumbnails from the the previous 2 and personally from these I really like number 3, I think it has alot to offer design wise so I think im going to start sketching over that one to see what I come up with , again much appreciated guys :)

    concepts2.jpg
  • Squkkawakka
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    Squkkawakka polycounter lvl 4
    I know these are just thumb nail sketches, any theyre supposed to be kinda vague, but I think theyre almost too vague at the moment. I cant really tell the differnece between 3 and 4 other than the side things (flags, skulls on pikes etc) Id like to see what the actual meat of those two sketches would be. But 3 and 4 seems to have my attention the most because their silhouette is interesting.. 1 is just boring, 2 is like number one except with more skulls and flag, and 3 and 4 add some details. Actually, it almost looks like the progress over they day, you started with one and kept adding onto it till you got to 4. I think at the very least if you could outline some more details Id be able to help more.
  • wolfonthehorizon
    concept3-1.jpg

    blockout.jpg

    thefinalconcept.jpg

    quick update of my progress so far, still developing the concept going to move onto the colour of the scene and the composition and to think in depth how im going to tackle each asset
  • wolfonthehorizon
    some of the high poly work

    bonethrone_zps28287955.jpg

    skullmountain_zpse5f13ebb.jpg

    stones_zps47789260.jpg

    highandlowscene_zpsdecc5f56.jpg

    udkprogress_zps675bd12a.jpg
  • TheDerpyChicken
    I LOVE IT! I will be watching this for sure.
  • ducckz
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    ducckz polycounter lvl 6
    love it ! the throne could use some work tho, maybe alittle sharper
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Shouldn't there be a hole in the sigil at the rear?
    Beyond that I think the main issue is that your stone doesn't look all that believable. the stone with the little divots in it that you've made the Khorne sigil out of in particular isn't really working. It'd be well worth digging up some nice reference pictures of different types of stone to work from.

    I think you've got the beginnings of a nice piece here, it's just a matter of doing some more work on the detailing.
  • wolfonthehorizon
    no where near perfect , i find they just dont give us enough time for these uni modules :/ this is where im at so far , would love to carry on with it, but being my first environment think this is as good as its gonna get for the time being, ive learnt alot working on this project and i expect my next one to be 100X better , thank you to everyone who has in putted in the project :)

    thescene2_zpsfc1ff9ef.jpg
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