Hey guys, i have 4GB of ram witch is not bad for supporting high-res geometry .
so, my probleme is when i go to Zbrush and i subdivide (a dynamesh sphere) it starts lagging at the limit of 11Mill polygon when today i had a file of another person who sculpted the character that is around 25Mill polygon but it doesn't lag at all, like there is nothing there.
Can you guys tell me is that some sort of luck or it's some rendering tricks ?
Replies
I wouldn't be surprised if other vertex-related data like UVs and Polygroups might also have an impact on the true size of a mesh.
so, no rendering or mem settings ?
The best thing you can do to keep zbrush running smooth is not get to crazy with the polycount and keep as many different subtools as reasonable possible.
Well i agree with the apps background and not going for a crazy amount of polys and i also agree with you that ZBRUSH is 32bits but it can use infinty amount of ram inspite it is 32bits
Material/render settings would probably make the biggest impact when using Best Render or BPR, unless your dynamesh file has some multi-materialed, lightcapped thing going on.
And 4 is a long ways away from infinity :P
https://support.pixologic.com/index.php?/Knowledgebase/Article/View/66/0/is-zbrush-4r2-64-bit