I was watching this video showing a character modeling timelapse in blender.
[ame="
http://www.youtube.com/watch?v=O9UZYTwwQcc"]Blenderella: Timelapse - YouTube[/ame]
Watch closely at 00:34.
A circle curve/polyline is used to outline the eyes,then extruded in polygonal form directly,same thing with the lips.
I have always wanted direct control like this in Maya.Does maya have this feature cause I think u can only create a polygonal surface from curves with the loft btw two curves,extrude using a circle and a path curve,revolve or brail?I find this restrictive.
It seems Blender has become way better than these other apps and its packing all the features u find in maya,3dmax,mudbox into one app.
I already know two ppl who have switched from Maya to Blender.I might do just that.Because its free,it seems ppl tend to overlook how powerful it is.
Replies
Blender support an edge or a vertex by itself and also supports vertex extruding, but unfortunately neither 3ds max or maya does.
Maya has the sculpt geometry tool but no grab brush.
Blender has edit,sculpt,vertex paint,texture paint modes.Also their modifiers are great.Sculpt mode has very good sculpting brushes.One cannot help but see the advantages of free apps these days they are on par or perharps even better than the apps we pay so much for.
Commercial apps will forever continue to delay adding important features so they can release new versions and make money whereas free apps if well backed annd supported will have new and better tools.Currently researching Bmesh in Blender.
@rube---- Actually that could work.Thanks for the tip but the disadvantage to this is u have to always clean up ur mesh which can become tasking if u are creating a complex model..Notice in the video,the vertices of the curve are pulled around the eye in both front/side views before extrudding the faces.Thats very neat and makes ur topology workflow/planing easier.I may have to go with what u suggested,I do not have the time or energy to start learning a new app.Autodesk wake up!!!
Exactly this. And your explanation about how to do it in Maya is perfect too.
Well, what makes autodesk not to make a solid sculpting feature in 3ds max or maya that they have mudbox.
and yes they want to gain more money but don't forget the other feature in 3ds max and maya plus the plugins that are made by maybe 3d artisits.
@rube- that means she didn't delete any faces(that timelapse was done by a lady and she is sure talented.)U can draw a line/curve without faces in Blender.I have tried ur tip for maya,and it works wonders.Just wished maya had the extrude vertex like Blender or is there a script or plugin for this?