I suppose this is not a game model, as you've modeled in some very small details, which usually would be handled with normal mapping.
It seems odd to me that there's not a rain gutter above the stairs. That's where you would want to funnel the rain away from people below. Whereas on the other side it doesn't matter so much, people don't enter down there. But you do have the rainwater barrel.
this is the high poly, as of now, It is a work in progress, and no its not going to be a game model, more of a portfolio piece. However with that said, a good amount of that geometry is going to be baked down to a nice normal map, and it is a lot more modular than it seems, so all in all its not that high poly.
As for the rain gutters, Thanks I didn't catch that.. lol I guess I should slap some in there, as for the one on the side, there are ground level windows, so it kinda works.
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I suppose this is not a game model, as you've modeled in some very small details, which usually would be handled with normal mapping.
It seems odd to me that there's not a rain gutter above the stairs. That's where you would want to funnel the rain away from people below. Whereas on the other side it doesn't matter so much, people don't enter down there. But you do have the rainwater barrel.
As for the rain gutters, Thanks I didn't catch that.. lol I guess I should slap some in there, as for the one on the side, there are ground level windows, so it kinda works.