I made a regular sphere and a geosphere in maya, but the problem is the geosphere is not perfectly spherical. As you can see.
It is a little oblong shaped where the original cube use to be. Is there a way to fix this? Or a way to create a perfect geosphere in maya?
I did find a script that let me create an Icosahedron, like so.
It requires like half the triangles to hold the same shape, but it is a pain to UV map because of the shape.
Any thoughts?
Replies
I'd suggest you the old polyShrinkWrap plugin for Maya - http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/polyshrinkwrap - but unfortunately, it seems it runs just on Maya 2008, win32.
The project thing gave me an idea, and I actually used 3D coat to get the results I needed. If anybody needs to do this then just follow this.
1)Make a sphere in maya and smooth it a couple times to make sure it is perfectly round.
2)Make a geo-sphere in Maya by smoothing a cube a few times.
3)Make the geo-sphere a little bigger than the regular sphere, and export both as OBJs
4)Import the regular sphere as a reference mesh in 3D coat.
5)Import the geo-sphere through the retopo menu. When you do this it will ask you if you want to bind the geometry to the reference mesh, hit yes.
6) I had to clean up a couple missing faces, but besides that it should be good. Export back out, and save for later use.
Results. I made the geosphere a tad larger so you could see it.
1) Create a cube and subdivide it (creates the equivalent of a geosphere)
3) Use the 'To Sphere' command to make it a perfect sphere
[ame="http://www.youtube.com/watch?v=c8rDPCWUu7k"]Modeling: Shrinkwrap - YouTube[/ame]
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Oh perfect I did not know you could use transfer attributes like that. Thanks a lot! Much easier than going to 3D coat XD
ya a feature i maya i miss in other applications, i use it a lot when UV identical obejcts, so instead of having to delete a bunch of things UV one and copy back you can just transfer UV between objects with the same topology too with that too, amung a few other cool uses.