Just wondering, im about to create some holographic posters for my scifi scene, do you think creating the animation in photoshop + after effects and then importing it as a video texture is a good idea?
or is it better to try and somehow work 100% with the material editor within cryengine, i understand udk is quite good with this stuff but not sure about cryengine.
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You could achieve an holographic effect by a simple texture that contains a screenshot of an hologram-effect (so some blue-ish lines on a transparent background) and you can move those lines and give them a glow within the material editor.
Or you can use a animated texture for it, I guess that's a better idea instead of using a video file for it (saves time and performance)
Read this for more help:
http://freesdk.crydev.net/display/SDKDOC2/Texture+Maps
Thanks for the breakdown, i didn't know video textures would be harder on performance, looks like i have got yet more studying to do, going of this link it looks like i can pretty much create all the needed effects within the engine, which is good news.
And yea.. seems we're the two only active ones ^^. Sadly not so much people replying on CryEngine stuff, although I think it's way cooler/better than UDK. I like the real-time stuff, it's annoying to bake lightmaps and pre-load everything just to test and see your level. CE shows it immediately, also in the editor.. and has some other cool stuff Let's hope we get some backup soon in here
I guess Makkyo just wanted a plane hologram (posters), this would be harder to do with model files I guess. Btw I just found out that Flash files work without problems so you could easily add a flash movie file and display it on a texture.
I'm glad to hear flash works quite well with the engine, i used to use it religiously a while back and so it is definitely an option I'm considering, would you say i should go with flash? i feel as though i will do a better job as my skills in the software allow for greater creative flexibility than in CE3?
It'll be a few days more before i get working on textures, if i get stuck i will re post here.
Thanks for the advice.
On the other side, it depends on how much time you wanna spent on it and how visable the hologram is, like a main feature or just a side effect for a level. It's also easy and fast to just do the hologram lines as Glow Texture, use alpha to make it transparent and use oscillator effect to move the glow. You can also add a flickering effect to it. done
Give feedback what you've used and how it works
How about animating parts of that? Like the pillars on the right hologram. Easy to make them move a bit up and down?
Here's my material setup.
I guess i was using illum not the hologram shader. The hologram shader just adds a few effects really. You can use both for geo. You could easily make something that moves though.
I made a quick test too, you can also use the options in each material setting to rotate, move and distort your texture and geometry.
Then you can use a light with animation settings in the lights, and slow the anim speed to make it look that much better.
Sorry for the poor video and crap test asset but it gets the point across.
http://www.youtube.com/watch?v=Y8RnR42w3Ig&feature=youtu.be
Have you used the Oscillator for that and used the "constant moving" setup?? What've you done? I try to make it work, but the glow just disappears on my model. I can't simply create a light-line/beam that follows a path (via alpha) but it won't work for me.. (used decal for glow and oscillator on decal slot) Any help?
Basically yes, that's what I did, here is my material setup, mesh, and max file. Ignore my vertex painting I did, I was just testing something and it has no effect on the final result.
http://dl.dropbox.com/u/82963315/Holotest.zip