Hey guys, I'm looking for some help with normal map artifacts.
I've been learning normal mapping, I thought I had the idea but I'm having issues with this shelf piece I'm working on. Even with a near identical LP cage in Xnormal it gives me weird Artifacts on the left and right pieces.
Not really sure what would cause it since the face normals are not reversed and the cage matches it nicely as far as I can tell.Nothing is mirrored either.
o0out of ideas now :S
I'm using xNormal with cage selected to bake the maps.
http://youtu.be/78IdPDg05hQ
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