Thank you for your comment BananaHead. I totally agree with you. The proportions of the face and body, I am still searching. All other elements are also still ongoing. Hair I do is not very pleased. So I will welcome any comments.
Allow me to introduce you. This is Kitty. She is an agent for Special government job. She is 18 years old. Balanced character. No bad habits. Not married. She is the champion of the department for pistol shooting and playing chess. She likes dancing and aquarium fish. Capable of dealing with any, even the most impossible task. This picture shows Kitty in full uniform before doing one of these tasks.
very nice update ,you r doing a great job sticking too your concept not like me i still didn't decided yet witch concept ill go with
the gun seem too little or maybe the scale is wrong any way good job:thumbup:
To make 2 pieces of geometry 1 piece of geometry in SOPs, connect both geometry SOP nodes with a Merge then a Fuse. Increase the distance of the fuse. If you have large gaps, select the geometry node, in the Viewport press Tab key then type Transform, change to point mode and move points to close the gap. Hit Enter key when done. Make sure the Fuse is after the Transform.
Nacertag, thanks for the comments. I will think over your words. I myself is not very happy with the result. Very limited knowledge prevents Houdini. But I think I still have time.
Jim Crafton, hair I've done in two ways, the most simple but working is to use a custom curve in the tool Fur, what is on the shelf. Just soldered them instead guides. I also gathered a network using only what you need in this case. Unfortunately, in both cases there is a problem. I'll have to dig more. In fact, it seems to me difficult to clo.
Many thanks Harmless! Definitely try tomorrow. Today is a day to redraw dress. There are many things that I want to add, and maybe something to take away. But while many have to deal with technical issues.
i really do like your model,and i wanna know if you are planing to put more cloth on here since she is in a snowy cold environment, and one more thing those snow flake don't have any depth on them they look like a 2d effect on top of your image i would take them off or lower their number and randomize them and add some depth of field to them
good luck
Passed avtorig and animation on Mixamo. The rate of passage of this stage is simply amazing. To skinning was more successful you just have to put your mesh in a standard pose. It was fun to play around with the movements. And thank you for the pleasure Mixamo.
Passed avtorig and animation on Mixamo. The rate of passage of this stage is simply amazing. To skinning was more successful you just have to put your mesh in a standard pose. It was fun to play around with the movements. And thank you for the pleasure Mixamo.
Thank you Senor Chewy. Joke about the tutorial I was very amused. I did everything from tutorials on Robert Magee. I am very much used Stitch Cloth and neither a sculptor.
It is really tough to see how the cloth acts when all of the videos stop just before the cloth stops settling from its initial conditions. It would be best to have some animation after the cloth stops moving to see what your various settings are actually doing.
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poogte people! how images are made visible here
head
bonne courage mon ami(good luck my friend)
but the face-proportions look a little bit weird...... for me... sry ^^
the gun seem too little or maybe the scale is wrong any way good job:thumbup:
good luck
Care to share any tips? Are you using the Stitch Cloth constraint? Really curious how you got this to work so well.
-Chewy