Title might be a bit confusing
I;m gonna simplify the example.
This is a top view.
So,i've made a plane(with yellow texture), and i made a cube on top of it(white texture).
Now,i want the plane to have blue stripes going throught it,aligned to the cube edges.
Right now,i just cut more polygons on plane,making the borders for those strips,so i know where exactly are they placed when i UV them.
Now,i would like to know if there is a way that u can "mark" where those blue lines would be in a 1 piece of UV(from plane),without cutting the plane or without seams?
Or is the trial and error only way to do it?You keep texturing and modifying the position of blue strips until it fits?
Replies
I't tends to get messy,and lately i needed to do some flatten mapping,so the little pieces made the hell of UVing
Thanks guys
Thought i really hoped there was some feature that would enable me to place a "marker" on object,which would translate into UV,while not creating more seams or more loops