Yo guys,
Working on more of an average character for my portfolio and I'm really needing some Crits.
-So whatever you got throw it at me, I usually spend most of my time sculpting creatures so this ones a nice change.
-Latest Post: Save ye some scrolling!
Old:
Render (of what i got so far and never mind the pink banner in the corner just me being silly ):
Zbrush viewport:
Replies
Here you can see that pants often have flat pieces with some small wrinkles and ending in sharp folds. Same with the tshirt, try to make the wrinkles a bit smaller.
like here:
Make these changes and you are one step closer to awesome looking character
Keep it up
- Anyway images (I gotta stop playing about with renders)
I did a quick paintover of your characters head also. No huge changes, just tweaks the proportions a bit.
Also I'm not too keen on changing the face at the moment but cheers love your work man!
Had another go with the folders ect....
U nailed the rest of pants,its much better now,but due to removal of the "noisy' wrinkles all over the pants,u made that crotch area stand out way too much,at least to me.
Thought i beleive it does depend on a material u have in mind for pants,since they don't fold the same way.
Its a bit of universal style of char,right now,it gives away the look of survivor,or an army man.
Then again,with little addons,like this one u can easily make him into hunter/fisherman or dock/construction worker
Thanks a lot guys I'll give them another touch up to what you guys said, also the pants I am sculpting are actually denim jeans if that helps?
Also I think I'm going to stick with the survivor idea, I'll probably just give him more asset's to make him more 'survivor'.
EDIT: Got a feeling this Is gonna look a lot nicer once baked and textured.
The pictures a bit shit, just a screen grab but will do for now.
Goodjob!