Home 3D Art Showcase & Critiques

I'm on a boat!

C
C
Offline / Send Message
C
Second threat from me here: making a little ship, low poly, and with a rusty/old feeling.

What I want to do better now is my texturing.

I'm done so far with highpoly and lowpoly, but I can still tweak that last one.

I give myself a week to finish the uv and texturing on this.

So Far:
High Poly:
wip019.jpg
wip018.jpg
Low Poly:
wip017.jpg

And the bottom, wherefor I already did a quick texture, but It still need some tweaking in the unwrap, especially at the front:
wip020.jpg

Hope you enjoy!

Replies

  • AlexCatMasterSupreme
    Offline / Send Message
    AlexCatMasterSupreme interpolator
    Why are you going to do a unique unwrap for something of this size?
    Do the high polys for some of the unique objects, not the whole thing.
  • C
    Offline / Send Message
    C
    The hull is a unique object with a tileable texture, I needed to do the unwrap in order to get a good result of the texture.
    For the other meshes, I have still to deside wich I'm gonna taken to 1 mesh for an unwrap.
    But for now on: the cabin will also be done with a tileable texture, and so are the floor and the roof.
  • C
    Offline / Send Message
    C
    OK: I have a little dilemma:

    For the cabin I wanted to use a tileable texture, but this has one big problem: localisation is difficult.
    Otherwise, without tileable textures, I would use a lot of texture space.

    I could solve it with decals, but I don't know if that's the best solution. What do you guys think?
  • C
    Offline / Send Message
    C
    Ok,
    While I was searching for which parts take together in uv groups,
    I encountered some problems.

    I want my model as cheap as possible, so for the cabin I had the tought to work with tileable textures.

    Things turned out that with tileable textures, making a rusty/old feeling was very difficult. As the tiling wasn't subtile at all (as you can see in the pic below, with a texture of 256²).

    wip021q.jpg

    I think I have another idea now: a bigger texture (I think 512² or maybe even 1024²), that tiles only horizontaly.

    I would also make 2 different textures, each for one cabine

    in a little sketch:

    wip022.jpg


    Is this the best solution?
  • Liquid-Grievous
    I like it! great work ! Keep at it. Great use of polys so far. Yes texturing can be tricky. Just be sure no area looks repetitive=)
Sign In or Register to comment.