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water erosion from World Machine To Unity 4

Hi,

I'm more artistically minded than technically minded in some cases. Using World Machine is an example of a specific case. What I am trying to do is create the water erosion detail you see in this image

testfw.jpg

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I'm using world machine and Unity 4. Does anyone know how this is done? Or any kind of workflow tutorial?

I'm sweatin over here

:)

Garth

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