Hi,
I'm more artistically minded than technically minded in some cases. Using World Machine is an example of a specific case. What I am trying to do is create the water erosion detail you see in this image
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I'm using world machine and Unity 4. Does anyone know how this is done? Or any kind of workflow tutorial?
I'm sweatin over here
Garth
Replies
Export the height map from World Machine > Import into Unity?
Or are you looking more for techniques on how to achieve that result?
Edit:
You might check out this thread. Buzzcore made an awesome Macro for WM, which pretty much handles everything thats needed for a good startup with Landscapes.
http://www.polycount.com/forum/showthread.php?p=1726544
https://dl.dropbox.com/u/104863/WorldMachineTutorial/Basic%20Terrain%20Setup%20in%20World%20Machine%20v3.pdf
..I would do things a little differently now but that ought to get you there.
Follow this for the tools you need to import splatmaps etc:
http://forum.unity3d.com/threads/30299-Tom-s-Terrain-Tools-(update-new-version-released)
Fwap: yeah techs to create the flow map but I got it now. Cheers.