Hi everyone, hoping to get some good critique here while I try and update my portfolio. I'm currently a 3d games artist at a small online/ios games development studio here in the uk, my true calling though is more towards the higher end of gaming and film, so I'm steering this new demo reel of mine towards that.
So the first thing I have here is going to be a character piece, I'm aiming for a fairly high level game res model, 15- 20k polys maybe, not too worried about poly count just yet, I just want it to look good lol. Here is a screen straight from zbrush, to the left is a quick paint-over of where I'm thinking of taking this texture-wise, would love to get some critique on the sculpt and the character itself. Next step will be creating the low poly so would love to hear what you have to say before moving onto that, thanks!
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