Hi !
New quick work, I want to make 3 of them, each with a different style:
- An old school cartoon one (Warcraft, Diablo, ...)
- A next-gen cartoon one (Darksiders, ...)
- A Realistic one (Uncharted, ...)
Here's the first water well, the old-school cartoon


The quick concept and the Diffuse Map:


Replies
There's something about the wood texture I don't quite like, maybe some more saturated colors and exaggerated wavy/wood patterns would make it look better.
And wouldn't it be more effective to use as many tiling textures as possible? like for the roof tiles and the base of the well(bricks) and maybe even wood? I'm no pro, just curious.
Also did you bake an AO before starting to texture?
also, can't help it, but unique mapped stone base is feels kinda waste of UV space. same thing goes for all cylindrical stuff you have.
And yes, I baked an AO from 3D Coat
@linkov: Man I feel like noob
Nice overpaint btw, it doesn't mind me at all
One remark I have is that you do't have a lot of colours. Everything seems kind of brown except for the roof. Maybe you can get some grass or moss in between the stones.
I won't be doing a paintover because I suck at painting and really should take some time to practice.
I know it's been a while but I've completed the realistic one and added some corrections on the cartoon one:
- Added a "Gradient" which darken the lower part
- Saturated a bit the colors and add some details
@Kon Artist: I don't know, I actually discuss that with a texturing teacher: I gave her the idea to realise different version of the same assets, with different styles, and decided to make it for myself too (so this water-well). It's a good exercice but I don't know if it's better (or not) than a monthly challenge. The deadline of the challenge and the fact that a lot a people participate are very powerfull motivations for ur students too...
So the next one is going to be Darksiders like?