Hey, I have been modeling for quite some time with maya, and now i want to learn zbrush. I have a really good sense of 3d and making models. In zbrush i know basics of navigation and basics of what the brushes do. What would be a good model to start off with thats not too complex purely inside of zbrush? If anyone can make some suggestions it will be appretiated. you can also post about any good models which were good exercises.
Thanks
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But seriously, anatomy dude. If you don't you'll seriously regret it later. Doing 2D drawings of anatomy can help you out just as much as sculpting the forms.
Eyes
Lips
Noes
Mouth
Ears. Study all the forms!
ex.
Never "Study" or do an "Exercise" Without refrence
Charactere wise, Anatomy studys should be your exercise partner till your hands stop working
That's fantastic. I'm totally going to steal that cube idea...
Tis what i'm planning when i get my own copy.
Probably attempt to get faster at hard surface tools within ZBrush by doing old architecture and props and other misc hard surface stuff.
I've seen a couple people do amazing hard surface stuff in a quarter of the time it would take me to actually poly model it, it might come in handy for an environment artist knowing the harder-to-learn tools in ZBrush. I know I'm always trying to learn how to best use the often strange tools Pixologic implements.
For me it's just a piece of mind to know the various techniques/tools to where I can look at an image of a potentially difficult or tedious prop to model in Maya and go "yeah, I could probably just make that fairly easy in ZBrush". There are occasions where I have to hop into Maya but I try to keep it limited to challenge myself to come up with new ways to do stuff in ZBrush.
I do pretty much all my hard surface in ZBrush these days. If I really need a piece to be precise I just retopo over the surface that I sculpted.