So i'm trying to bake my uv with ao but some problems arise.
I made a robot hat with bolts on it. to save polys, i just put the bolts inside the hat without any joining vertices.
like this:
but when i bake it the shadows look like this:
as you can see, the shadows look jagged and wavy.
also, some of the shadows dont match the bolt placements, and some areas of the shadows move when switching between object and edit mode.
i'm not so sure what i'm doing wrong. is there a way to have all shadows be consistent when parts of the model arent joined by vertices?
heres my .blend file for those who want it
https://docs.google.com/open?id=0BzAddcjwZiphdllVUTdmUC1YNDA
Replies
heres his post if others have problems similar to mine
http://www.reddit.com/r/blender/comments/15r1on/a_few_problems_with_uv_baking_a_tf2_item/c7p26s8
Also the texture moves slightly when you switch between edit- and objectmode because I believe they use different triangulation. You might be able to combat this by using the new Triangulate modifier.
Good luck.