Hi Everyone,
I'm working on a small 3D scene that I plan on presenting in UDK. Here is what I have so far.
So far I got the main blockout (althoug I'm still searching for a more interesting ground surface) and I'm hoping to be able to do some color studies now.
Any feedback, thougts, remarks would be greatly appreciated. I'm planning on updating this with progress as much as I can
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Thanks in advance if you took the time to read this,
Cheers
Replies
I'm wondering about the waterwheel's function, does it move a grindstone or something else?
Anyway, looking forward to your progress.
@Lotet: Textures are my weak point, so I'm planning on doing some colour studies first, I'll make sure to post them .
@Jessica: A very valid point. It needs more transition. The idea is that a forest starts behind the house, but I'm still figuring out how to make that clear. Seeing your work was one of my main inspirations to start doing this btw; big fan here!
@Fragged: Good point; I have to admit I haven't really thought about that. I figured it just controlled some grindstone in the house, but since it's not visible, I didn't really pay more attention to it. It could be interesting to give it more of a visible function though, thanks for the tip!
Notice the type of plants near the wooded areas"forests".
The "blacksmith" theme is not dominant enough and my eyes wander to the watermill and river.
Ivanzu: thank you for the reference and the tips, The vegetation transition is definitly something to keep in mind.
Cibo: The watermill was added because I thought that part of the scene wasn't visually interesting enough. It's cool to hear it actually draws attention now. I got some ideas to play out the blacksmith theme more, but in a later stage.
Spectre & hamzaa: thanks for subscribing, I'll do my best not to dissapoint. Hamzaa, sorry for stealing your setting; not my intention .
I've been working mainly on optimizing the meshes and the unwraps now, so I don't really have any visually interesting updates. I'm hoping to post some new things tommorow evening though.
C&D color schemes look the best!
http://www.tabletop-world.com/
Great work so far by the way! Love the color tests.
C catches my eye the best out of em all. Keep up the amazing work!
Glad to see c & d are favourites, definitly gonna work starting from those .
It's been a while since I updated. I had some other projects that I had to work on, so I had to put this one hold for now. Anyway, the deadline for this project is at the end of the month, so I should be making a lot of progress.
In the meantime, I had to learn how to work in Maya for my upcoming internship, so I took the opportunity to make the blacksmith character that should go with this scene. It's still a bit WIP since the textures need some refining, but I'm gonna leave it like this untill I have more of the scene.
Hope you guys like it. Feedback is still, and always will be, very much appreciated.
cheers
@Jessica: great feedback, really appreciate it. I've finished him for now and and tried to incorporate as much of your pointers as I can.
As for the scene, I've been swamped with exams, but I finally found some time to continue working on it. I put a very basic texture on everything and started messing around in UDK. These are some Max viewportGrabs with flat shading
All of it is still very WIP and needs a lot of cleaning up and detailing, but feedback is always appreciated . I'll be posting some screens from the UDK setup in the near future.
Yeah, the texture could use some living up. Otherwise excellent progress. I'm subscribing and looking forward to more. Great work mate!
I also get the part about the round turntable. I don't really mind that it would look like a miniature size decoration, but I was thinking about making it a bit more interesting, like on the tof off a cliff or something.
Thanks again and I'll update when I have some new stuff .
Also, you don't necessarily have to make all of it darker, maybe try making a darker variant and painting patches of that in or something when you go into UDK to do your terrain painting. Can't wait to see more.
I can't believe it took me so long to update this thread. I've been super busy with work and felt like I never had something worthy to upload, but I finally managed to found some time for this project, so here goes .
First off, way too late, but thanks Steppan for the kind words. No idea if you're still following this thread, but if you do happen to read this, really appreciate it.
@Jessica: thanks for the feedback and the tips, your advice prompted me to make some paintovers to play around with the values.
I also wanted to try out what it would look like if I expanded it a bit as a floating piece of rock.
So I finally managed to start putting everything in UDK and this is what I got so far. I'm using the afternoon template and am still learning a lot from UDK as I go (realizing I needed another UV set for lightmaps took me quite some time ).
In a next step I'm hoping to find a way to make a water and waterfall look decent, replace the bridge placeholders, figure out somehow how to get some cool looking clouds in there and give some of the textures a well deserving update.
As always, feedback is very much appreciated and it might take me some time, but I'll get to it eventually .
Cheers
Final update on this project. It was interesting to see what I wanted to change after not working on it for a few months, but I feel I need to stop here and start on something new .
I had a lot of fun with it and many thanks to everyone who gave feedback an commented!
Cheers!
I would also probably adjust the UVs on the roof over the forge so that the top part doesn't have that extra little bit of shingling.
Great work with the assets nevertheless, the scene just need a better presentation to make your work really shine
I'm a bit worried about the scale though. The blacksmith is way too large for the door/house/forge and the trees look kind of small?
Very nice for a first environment. Right now the scale feels a bit like an RTS, if that was what you were going for, great job!
Other than that, this scene is coming together pretty well.
Boost your environment color under the world properties to lighten up those shadows and give yourself some color in them.